ONEIRO

Q & A Page

[ Home | News | Information | Q & A | Screenshots | Download | Links | Summary ]

Questions and Answers


 Participating in the Oneiro project
What software do I need?

The external software needed to compile and use the latest builds can be reached from this page.

What skills are required?

Below are listed some thoughts.

What needs to be done?
 Why the name Oneiro?
History

In the past Oneiro has gone by many names, including EntityMUG and the Entity Project. Doing a search for "entity" on the web will leave you with an enourmous number of pages to wade through. Needless to say, we needed a name that would make it possible for interested parties to find our website. The other, more important reason is that our previous names sucked so badly we were ashamed of talking about the project :p

The meaning of the word

The motto for this project has always been "if you can think of it, then you should be able to do it". Limiting the game to only allowing scenes from real life would be tiresome. What we want to do is allow you to live out a dream.

Oneiro is what you get if you take the greek word for "dream" and transcribe it into ISO 8859-1.

What about the logo?

The Oneiro logo was skillfully designed by Andreas Öman.



All trademarks and copyrights on this page are owned by their respective companies. Everything else is © 1998-2001
Markus Mårtensson.
This document is HTML 4.0 compliant. Click here for plain version. The old blue version is still available too.